Import glTF files into your digital twin

glTF is the format built for delivering 3D over the web, and Moicon gives it a dedicated import pipeline. Export from Blender, upload, and build.

File extensions
.gltf, .glb, .bin
Developed by
Khronos Group
Category
Mesh & visualization
Geometry
Runtime-ready polygon mesh with PBR materials
Typical software
Blender, Substance 3D, Web and AR toolchains
Import pipeline
Moicon's dedicated glTF pipeline

What is a glTF file?

glTF is an open standard from the Khronos Group, designed as a runtime delivery format for 3D. Where CAD formats optimize for editing, glTF optimizes for loading and rendering fast, which earned it the nickname "the JPEG of 3D." It uses physically based (PBR) materials, so models carry a modern, consistent look across viewers.

The format comes in two variants. Separate glTF splits a model across a JSON scene description (.gltf), a binary geometry buffer (.bin), and standalone texture images. GLB packs all of that into a single binary file. Moicon takes either one: a .glb uploads on its own, while a Separate glTF needs the .gltf, its .bin, and any .png or .jpg textures uploaded together.

Where these files come from

glTF comes out of Blender and other modern 3D tools, web and AR content pipelines, and asset libraries built for realtime use. It is the natural export choice when the destination is a browser, which is exactly where Moicon runs.

How to import glTF files into Moicon

As simple as four steps, from file to factory floor.

  1. Upload your model

    In the Moicon dashboard, select Add asset and drag and drop your model. A .glb goes up on its own, while a Separate glTF needs the .gltf, its .bin, and the texture images together.

  2. Let it process

    glTF is a format Moicon supports natively, so the upload is processed in house rather than handed to the Autodesk translator.

  3. Name and organize it

    Give the asset a name, add a thumbnail so it is easy to spot, and file it under the categories your team uses in the asset library.

  4. Place it in your project

    Open your project and drop the asset into the viewport. From there you can position, clone, and scale it like any other asset in your twin.

Full upload walkthrough in the help center

Before you upload

A few glTF-specific details that save a second upload.

glTF FAQ

What is the difference between .gltf and .glb?

They hold the same data. A .glb is the single-file binary packaging, while Separate glTF splits the model into a .gltf scene file, a .bin geometry buffer, and texture images. Moicon accepts both. GLB is the simpler upload because nothing can go missing.

Why did my textures not show up after uploading?

On a Separate glTF, almost always because the texture paths point into a folder. Open the .gltf in a text editor, change each texture reference to the bare file name, and upload the set again. GLB models do not have this problem, since their textures are embedded.

Can I rename glTF files before uploading?

Not safely, with Separate glTF. The .gltf stores the name of its .bin file, so renaming one without the other breaks the link. This often happens when a browser downloads duplicates as model(1).gltf. Remove the suffix, fix the path inside the .gltf, or re-export. A .glb can be renamed freely.

How do I export glTF from my 3D software?

Blender has a built-in glTF exporter and is a common choice. Either variant works: GLB gives you one self-contained file, and Separate glTF gives you the .gltf, .bin, and texture files to upload together. The Moicon help center includes a walkthrough video covering export and upload.

Related formats

Bring your glTF files to life