Asset Browser

With an Asset Browser, you can have easier control over the number of specific resource types in the model.

You can name Assets for better understanding how much equipment do you have.

Selectable

The Selectable option will allow you to exclude assets, you won't be able to select them in viewport anymore.

Components

The Components feature allows users to group multiple 3D assets into a single entity. This entity, known as a Component, can be manipulated as one unit and is automatically added to the Asset Library after it is created.

Use the right mouse button to bring up a dialog and create a component.

One of the main benefits of grouping assets as Components is that it allows the user to easily organize their 3D layouts. For example, if a user is creating a warehouse layout, they can group all of the racks and shelves as separate Components and reuse.

Add a name and confirm the creation of the component with OK button.

The component will automatically be in the asset library.

Components also have the added benefit of allowing the user to make changes to multiple 3D assets at once. For example, if a user wants to change the color, they can simply select the Component and make the change. This change will then be applied to all of the individual 3D assets within the Component.

Custom Properties

With custom properties you can create fields and assign data for specific Asset.

You can choose from a variety of properties:

  • Text: Short text field.

  • Boolean: Toggle switch.

  • Date: Date field.

  • Rich Text: Long text field.

  • File: Upload any extension file.

  • Thumbnail: In 2D picture.

  • IoT: Connect IoT devices.

With many different fields you can build Asset documentation. Example of a custom text property:

Custom thumbnail property:

If you connect IoT devices or sensors you will be able to see data coming from the endpoint.

For more information, visit IoT Manager

Asset Snapping

Asset snapping helps you place assets next to an object. A magnet icon indicates if the function is ON or OFF.

Unload/Load Asset

Unloading an asset will exclude it from the viewport, leaving bounding box. You can Load/Unload them anytime.

Geometry Draw Statistics

This information is typically used for a variety of purposes, including quality control, engineering, and visualization.

  • Instances: The number of duplicates of one object that have the same geometry and material properties

  • Primitives: The number of basic shapes from which the instance is built

  • Vertices: The number of points in 3D space that define the corners of a 3D shape

These statistics can be used to determine how costly 3D asset performance is.

Geometry statistics for Asset from Asset Library view

Geometry statistics for Asset from Asset Browser view

Geometry statistics for Component from Asset Browser view

Decals

Decals allow you to enhance your 3D models with unique and custom designs using 2D textures. This feature provides a simple and intuitive way to bring your equipment and layouts to life with custom graphics and logos.

They are commonly used in manufacturing to add unique information and custom designs. Decals can be created by uploading 2D textures, such as images or logos in *.png and *.jpg format, which are then applied to the surface of the 3D model or assets. Use values to resize with Scale or change Rotation.

One use case for decals in manufacturing as signs or labels in a factory setting. For example, decals can be used to label machinery, tools, or storage containers with important information such as safety warnings, operating instructions, or part numbers.

By using decals as manufacturing signs, factory operators can quickly identify the equipment or materials they need, improving efficiency and reducing the risk of errors or accidents. Create custom signage for factories, such as floor markers, directional signs, or warning signs. These decals can be easily applied to a variety of surfaces, including floors, walls, and equipment, and can be removed or replaced as needed.

"Show image" for decals in the context menu is a feature that allows users to quickly view the image associated with a particular decal.